Robotic Therapy Systems
Performance:
Harnessing robotics' smart precision and instant responsiveness, IMT's robotic therapy
systems can accelerate many patients' recovery from stroke and other
physical impairment.
All systems were originally designed by
MIT researchers working closely with leading medical rehabilitation
specialists. Among the clinical findings:
Robotic-assisted therapy is proven safe and effective.
Patients recover more than twice as rapidly as those not receiving
robotic therapy.
Improvements are long-lasting, and are enjoyed by patients who are
months, and even years, post-stroke.
Fewer side effects, such as joint pain, are reported compared to traditional therapy
patients.
Robot Operator's U.S. License: Thanks
to our exclusive license covering MIT's pioneering robotic therapy
patent (US Patent No. 5,466,213), IMT systems automatically grant the
license you'll need to commercially offer interactive robotic therapy to
your patients.
We can also furnish the license you may need before
operating any other system.
Please contact us at licensing@interactive-motion.com
to verify your vendor's ability to authorize you as a robotic therapy
practitioner.
Key features of robotic therapy:
- Intensive repetition of therapeutic movement;
- Engaging and adaptive video games that progress in step with the
patient;
- Automated patient-specific and clinic-wide record keeping;
- Reduced wear and tear on clinicians, who can focus more on
the plan of care; and
- Proven results from more than twelve years of clinical studies,
400+ patients, and 40+ peer-reviewed papers.
Devices available today include:
FYI: IMT
is exclusive supplier in the U.S.
Veteran Administration's ongoing randomized clinical trial of
robotic-assisted, upper limb Stroke neurorehabilitation.
InMotion2
Shoulder-Elbow Robot:
Robotic rehabilitation is all about improving patient
recovery and reducing impairment, unlike assistive technologies that
compensate, or work around, a patient's disability. The InMotion2
Shoulder-Elbow Robot offers lasting benefits for stroke victims in
the acute phase of recovery, and in the chronic phase. Even patients once
thought to be approaching stable motor performance achieve lasting
benefits, notably an increase of motor abilities and a reduction of pain
in the paretic arm.
During therapy, a suite of video games engages the
patient,
while the robot provides graded assistance. If a patient is unable to
move, the robot moves the patient's hand to the target. If a patient
moves inappropriately, the robot continually guides the patient's hand
toward a trajectory toward the target. And as a patient gains the
ability to control the limb, the robot provides less assistance.
When InMotion2 is coupled with the Wrist
Robot, five active degrees of freedom enable even more complex
movement. When coupled with the Grasp
Sensor, naturalistic "pick-and-place" activities are woven
into the therapy.
InMotion3 Wrist Robot:
The InMotion3 Wrist Robot,
the first-ever interactive wrist device for robotic therapy, operates both as
a standalone device or as an InMotion2
module. Three-dimensional video games elicit
movement that may be adjusted to suit the patient's level of
performance. Like all InMotion robots, the Wrist Robot dynamically
adapts to ensure that the patient is challenged continually, and
appropriately.
InMotion1 Linear Robot:
The InMotion1
Linear Robot guides sweeping arm movement in any
path or orientation. With its rotating axis, the device can be
locked in position from vertical to horizontal, guiding shoulder abduction, and shoulder elevation
or flexion. Patients and subjects can simulate a wide range of
daily activities involving linear movement.

InMotion Grasp Sensor:
Our Grasp Sensor enables the integration of subject
grasping into all our robot operations. The Grasp Sensor is available
either as a standalone device, or for interchange with our
robots' passive hand-holders.

Swappable with
IMT’s passive handholders for all robot modules, the Grasp Sensor
enables patients to grasp and/or release a virtual object. Therapeutic video games can
thus engage "hold and pour" abilities, such as pouring soda from
a can into a glass, or "grasp and place" abilities, such as
picking up and moving one item by lifting it over another (requiring grasp
coupled with wrist extension).
Anklebot
Improved balance and more efficient movement of the
ankle can help improve a patient's gait, and prevent the falls that are
common to many patients with limited mobility. IMT's unique two-degree-of-freedom ankle robot offers the
first-ever back-driveable robot for assisting mobility impairment
patients.
For a video showing the Anklebot in
operation, see:
MIT
develops Anklebot for stroke patients
For information on features, pricing and
availability, please contact info@interactive-motion.com.