Robotic Therapy Systems

Performance: Harnessing robotics' smart precision and instant responsiveness, IMT's robotic therapy systems can accelerate many patients' recovery from stroke and other physical impairment. 

All systems were originally designed by MIT researchers working closely with leading medical rehabilitation specialists. Among the clinical findings:

  • Robotic-assisted therapy is proven safe and effective.
  • Patients recover more than twice as rapidly as those not receiving robotic therapy.
  • Improvements are long-lasting, and are enjoyed by patients who are months, and even years, post-stroke.
  • Fewer side effects, such as joint pain, are reported compared to traditional therapy patients.

Robot Operator's U.S. License: Thanks to our exclusive license covering MIT's pioneering robotic therapy patent (US Patent No. 5,466,213), IMT systems automatically grant the license you'll need to commercially offer interactive robotic therapy to your patients.

We can also furnish the license you may need before operating any other system. Please contact us at licensing@interactive-motion.com to verify your vendor's ability to authorize you as a robotic therapy practitioner.

Key features of robotic therapy:

  • Intensive repetition of therapeutic movement;
  • Engaging and adaptive video games that progress in step with the patient;
  • Automated patient-specific and clinic-wide record keeping;
  • Reduced wear and tear on clinicians, who can focus more on the plan of care; and
  • Proven results from more than twelve years of clinical studies, 400+ patients, and 40+ peer-reviewed papers.

Devices available today include:

 

FYI: IMT is exclusive supplier in the U.S. Veteran Administration's ongoing randomized clinical trial of robotic-assisted, upper limb Stroke neurorehabilitation.

 

 

InMotion2 Shoulder-Elbow Robot:

            

Robotic rehabilitation is all about improving patient recovery and reducing impairment, unlike assistive technologies that compensate, or work around, a patient's disability. The InMotion2 Shoulder-Elbow Robot offers lasting benefits for stroke victims in the acute phase of recovery, and in the chronic phase. Even patients once thought to be approaching stable motor performance achieve lasting benefits, notably an increase of motor abilities and a reduction of pain in the paretic arm.

 

                

 

During therapy, a suite of video games engages the patient, while the robot provides graded assistance. If a patient is unable to move, the robot moves the patient's hand to the target. If a patient moves inappropriately, the robot continually guides the patient's hand toward a trajectory toward the target. And as a patient gains the ability to control the limb, the robot provides less assistance.

 

When InMotion2 is coupled with the Wrist Robot, five active degrees of freedom enable even more complex movement. When coupled with the Grasp Sensor, naturalistic "pick-and-place" activities are woven into the therapy.

 

 

InMotion3 Wrist Robot: 

 

The InMotion3 Wrist Robot, the first-ever interactive wrist device for robotic therapy, operates both as a standalone device or as an InMotion2 module. Three-dimensional video games elicit movement that may be adjusted to suit the patient's level of performance. Like all InMotion robots, the Wrist Robot dynamically adapts to ensure that the patient is challenged continually, and appropriately.

 

 

        

           

 

 

InMotion1 Linear Robot:

 

The InMotion1 Linear Robot guides sweeping arm movement in any path or orientation. With its rotating axis, the device can be locked in position from vertical to horizontal, guiding shoulder abduction, and shoulder elevation or flexion. Patients and subjects can simulate a wide range of daily activities involving linear movement. 

 

 

 

 

InMotion Grasp Sensor:

 

Our Grasp Sensor enables the integration of subject grasping into all our robot operations. The Grasp Sensor is available either as a standalone device, or for interchange with our robots' passive hand-holders.

 

 

Swappable with IMT’s passive handholders for all robot modules, the Grasp Sensor enables patients to grasp and/or release a virtual object. Therapeutic video games can thus engage "hold and pour" abilities, such as pouring soda from a can into a glass, or "grasp and place" abilities, such as picking up and moving one item by lifting it over another (requiring grasp coupled with wrist extension).

 

Anklebot

 

Improved balance and more efficient movement of the ankle can help improve a patient's gait, and prevent the falls that are common to many patients with limited mobility. IMT's unique two-degree-of-freedom ankle robot offers the first-ever back-driveable robot for assisting mobility impairment patients.

 

For a video showing the Anklebot in operation, see:

 

MIT develops Anklebot for stroke patients

 

 

For information on features, pricing and availability, please contact info@interactive-motion.com.

 

 

 

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